|
You are here |
tecadmin.net | ||
| | | | |
werat.dev
|
|
| | | | | Last week I got an interesting bug report from a colleague. They were minding their own business and playing with Unreal Engine 5 when suddenly a wild build error appeared and said that some precompiled headers are out of date: fatal error: file 'D:\toolchain\sysroot\usr\include\x86_64-linux-gnu\bits\wordsize.h' has been modified since the precompiled header 'UE5\Engine\...\SharedPCH.CoreUObject.ShadowErrors.h.gch' was built: mtime changed Hmm, well, it looks like some source files have changed and a simple re-build would fix the issue. However, building Unreal Engine from scratch takes considerable time, so you can understand why we'd like to avoid that. | |
| | | | |
blog.paulhankin.net
|
|
| | | | | Programming, Computer Science, Games and Other Things | |
| | | | |
everttimberg.io
|
|
| | | | | Evert Timberg, Software developer and architect in Toronto | |
| | | | |
jeremykun.wordpress.com
|
|
| | | This article was written by my colleague, Cathie Yun. Cathie is an applied cryptographer and security engineer, currently working with me to make fully homomorphic encryption a reality at Google. She's also done a lot of cool stuff with zero knowledge proofs. In previous articles, we've discussed techniques used in Fully Homomorphic Encryption (FHE) schemes.... | ||