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tecadmin.net | ||
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blog.paulhankin.net
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| | | | | Programming, Computer Science, Games and Other Things | |
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www.mathemafrica.org
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| | | | | NB. I was sent this book as a review copy. From Princeton University Press Take a pinecone and look at it from above. You will find that there are two ways of following the spirals on the pinecone: From On the Origin | |
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werat.dev
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| | | | | Last week I got an interesting bug report from a colleague. They were minding their own business and playing with Unreal Engine 5 when suddenly a wild build error appeared and said that some precompiled headers are out of date: fatal error: file 'D:\toolchain\sysroot\usr\include\x86_64-linux-gnu\bits\wordsize.h' has been modified since the precompiled header 'UE5\Engine\...\SharedPCH.CoreUObject.ShadowErrors.h.gch' was built: mtime changed Hmm, well, it looks like some source files have changed and a simple re-build would fix the issue. However, building Unreal Engine from scratch takes considerable time, so you can understand why we'd like to avoid that. | |
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www.jeremykun.com
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| | | This article was written by my colleague, Cathie Yun. Cathie is an applied cryptographer and security engineer, currently working with me to make fully homomorphic encryption a reality at Google. She's also done a lot of cool stuff with zero knowledge proofs. In previous articles, we've discussed techniques used in Fully Homomorphic Encryption (FHE) schemes. The basis for many FHE schemes, as well as other privacy-preserving protocols, is the Learning With Errors (LWE) problem. | ||