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aftermath.site | ||
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www.theverge.com
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| | | | | Games like Blaseball, Wildermyth, and Dwarf Fortress are exploring how procedural generation can be used for new kinds of storytelling. | |
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www.themanequest.com
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| | | | | I sat down for a chat with Katrin Haase, has long years of experience making games for children at Markt + Technik. After the many frustrations that this company's games has let me feel, I finally wanted to know: why do these games get made and how are they produced? And perhaps more importantly: how can they ever become better? Join me for a fascinating insight into the world of low budget horse game production. | |
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sevenoutoften.co.uk
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| | | | | Last week, Take-Two Interactive (the publisher of cash-printing video game Grand Theft Auto, for context) announced the closure of two of their internal studios: Kerbal Space Programme 2 developers Intercept Games and OlliOlli creators Roll7. | |
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www.crossplanes.com
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| | | A blog about Dungeons & Dragons, Roleplaying Games, drawing board for my adventure ideas and a log of those adventures. | ||