|
You are here |
unorde.red | ||
| | | | |
gafferongames.com
|
|
| | | | | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networking for Game Programmers. In the previous article, we added our own concept of virtual connection on top of UDP. In this article we're going to add reliability, ordering and congestion avoidance to our virtual UDP connection. The Problem with TCP Those of you familiar with TCP know that it already has its own concept of connectio... | |
| | | | |
sookocheff.com
|
|
| | | | | The transmission control protocol (TCP) does one job very well - it creates an abstraction that makes an unreliable channel look like a reliable network. For applications built over an unreliable network like the Internet, TCP is a godsend that hides a lot of the inherent complexity in building networked applications. A laundry list of TCP features that application developers rely on every day includes: retransmission of lost data, in-order data delivery, data integrity, and congestion control. This arti... | |
| | | | |
eyakubovich.github.io
|
|
| | | | | In this post, I will divert from my usual topic of C++ to jog down my thoughts about TCP and SSL. I have limited knowledge of networking and even more limited understanding of security so my ramblings here might be full of flaws and security holes. Nevertheless, I thought it... | |
| | | | |
github.com
|
|
| | | Run benchmarks with RDF data. Contribute to dgraph-io/dgraph-benchmarks development by creating an account on GitHub. | ||