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lawrencecpaulson.github.io | ||
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www.jeremykun.com
For those who aren't regular readers: as a followup to this post, there are four posts detailing the basic four methods of proof, with intentions to detail some more advanced proof techniques in the future. You can find them on this blog's primers page. Do you really want to get better at mathematics? Remember when you first learned how to program? I do. I spent two years experimenting with Java programs on my own in high school. |
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mathscholar.org
[AI summary] An article discusses the evolution of mathematics from a discipline that resisted computational tools to one that increasingly relies on computer-assisted proofs, data mining, and artificial intelligence, featuring perspectives from mathematician Terence Tao on the future of the field. |
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www.yodaiken.com
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jeskin.net
[AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES. |
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