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kenb.us | ||
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benoitpasquier.com
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| | | | | A big part of the developer journey is make sure our code behaves as expected. It's best practice to setup tests that allow us to test quickly and often that nothing is broken. If unit testing is common practice to check the business logic, we can also extend it to cover some specific UI behaviors. Let's how to unit test views and gesture in UIKit. | |
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www.iamsim.me
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| | | | | This will be the first in a - hopefully - long series of posts about building a UIKit app using The Composable Architecture, developed by Brandon Williams and Stephen Celis of PointFree.co fame. If you do not subscribe to Point-Free I highly suggest you take a look at some of the free episodes to get you started. If you'd like to sign up, here's a referral link that'll give me some credit! | |
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sintraworks.github.io
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| | | | | In this post we will create a SwiftUI control that can be popped up from the bottom of the screen. We will also make it possible to allow a specific view (usually the view that triggers the control and reflects the chosen value) to be raised, if it would otherwise be obscured by the control when the control pops up. This post assumes you have a reasonable knowledge of SwiftUI and are at least somewhat familiar with more advanced topics such as bindings, geometery readers, preference keys, etc. It won't go into details as to how they work. I will simply show how to use them to achieve the desired effact. | |
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hansreinl.de
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| | | Looking to transition from an individual contributor to an engineering leadership role? Read this article to learn about the author's experience and insights on the challenges and rewards of this career move. Discover the importance of developing new skills and adapting to new responsibilities in a management position, and gain valuable insights into the path towards becoming an effective engineering leader. | ||