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apeatling.com | ||
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jahir.dev
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| | | | | Tired of interrupted Xcode downloads? Resume them seamlessly with a quick trick | |
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neovintage.org
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| | | | | Crystal isn't yet ready to run on a Mac M1. Sad, I know. In the meantime, I found these instructions from Max Fierke to be helpful. His post tries taking you through the whole process of cross-compiling Crystal to arm64 but I didn't want to have to manage a hand-rolled version. These are the commands that I used to get Crystal running using Rosetta: # installs the version of Homebrew that works with ARM $ /bin/bash -c "$(curl -fsSL https://raw. | |
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www.outcoldman.com
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| | | | | It is incredible. You can actually play AAA games on your Mac that require DirectX12. Diablo IV is one of them. I am able to play Diablo IV on my maxed-out MacBook Pro 16" 2023 with M2 Max 96Gb of RAM. Don't want to get credit on that, as I have found an almost working for me solution on r/macgaming. Prerequisites I am running the latest macOS 14 (Sonoma), but some people mentioned that it might work on macOS Ventura as well. You need to have an Apple Silicon Mac, as it will not work on Intel-based Macs. | |
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newcome.wordpress.com
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| | | I'm a little slow on the uptake with version management of language runtimes and environments. For a long time I just followed the Linux distribution convention of global versions of dependencies and compiler versions for my system. This changed during my years doing NodeJS development where the language and tools were changing daily it seemed.... | ||