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ptomato.wordpress.com | ||
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www.nayuki.io
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| | | | | [AI summary] The user has provided a comprehensive overview of the x86 architecture, covering topics such as basic arithmetic operations, control flow with jumps and conditionals, memory addressing modes, the stack and calling conventions, advanced instructions like SSE, virtual memory, and differences between x86-32 and x86-64. The user is likely looking for a summary or clarification of the x86 architecture, possibly for learning purposes or to reinforce their understanding. | |
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www.rodrigoaraujo.me
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| | | | | Virtual Machines (VMs) are a magical thing: a computer being emulated inside a physical computer. Since this emulated computer isn't physical, we call it "virtual". Such a simple description for something so powerful. From a practical perspective, VMs allow users to safely run programs in an isolated environment: the emulated machine. Why build a Virtual Machine from scratch So, why build one when there are already so many great VMs out there? | |
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www.andreinc.net
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| | | | | Writing a simple VM for LC3 in less than 125 lines of C | |
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gpfault.net
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| | | [AI summary] The provided text is a detailed explanation of how to write a simple 64-bit Windows application in assembly language that calls the ExitProcess function from the KERNEL32.DLL library. It covers the following key topics: 1. **Memory and Register Basics**: Explains how memory and registers work in 64-bit Windows, including the use of the stack pointer (RSP), registers like RCX, RDX, R8, and R9 for passing arguments, and the importance of stack alignment for performance. 2. **Calling Conventions**: Details the 64-bit Windows calling convention, including how the first four integer or pointer arguments are passed in registers (RCX, RDX, R8, R9), how additional arguments are passed on the stack, and the requirement for the stack to be aligned to ... | ||