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| | erikmcclure.com
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| | A couple years ago, when I first started designing a game engine to unify Box2D and my graphics engine, I thought this was a superb opportunity to join all the cool kids and multithread it. I mean all the other game developers were talking about having a thread for graphics, a thread for physics, a thread for audio, etc. etc. etc. So I spent a lot of time teaching myself various lockless threading techniques and building quite a few iterations of various multithreading structures.
| | newdevsguide.com
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| | Lets take a look at the various types of artificial intelligence out there: content generators, application AI, academic AI, and game AI.
| | simpleprogrammer.com
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| | What Languages to Learn, How to Structure Code, Algorithms & Data Structures, Methodologies, Source Control, Object Oriented Design, Frameworks or Stack ...
| | atilaoncode.blog
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| I read two C++ subreddit threads today on using the auto keyword. They're both questions: the first one asks why certain people seem to dislike using type inference, while the second asks about what commonly taught guidelines should be considered bad practice. A few replies there mention auto. This confuses me for more than one...