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www.inconsistent.software
| | blog.martinig.ch
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| | Architecture is an important asset for good programming and the notion of "pattern" is here to help us apply already trusted code architecture solutions to common problems. Jason McDonald has done a wonderful job to group some of them in a document that should be useful to most software developers. Go to his blog to
| | devmag.org.za
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| | [AI summary] The article discusses game development practices, including Unity engine tips, best practices for 2D/3D implementation, and insights from game design lessons.
| | opguides.info
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| | Chapter 21 - Game Programming & Design # https://www.gameuidatabase.com/index.php https://www.riotgames.com/en/urf-academy/curriculum-guide COMP4300 - Game Programming (David Churchill, YouTube) Engines & Frameworks # Both 2d and 3d # Godot Luxe Heaps fine. I'll mention Unity and Unreal, but, like, I hate that the two make up such a huge chunk of the market Unreal Engine Unity 2d # LEd engine - "LEd is a modern and open-source 2D level editor, specifically designed for indie devs"
| | crpt.fyi
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| Issues for organizations and discussions, repo for debriefs and resources - Call For Proposal · francep2p/community Wiki