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blog.magnum.graphics | ||
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transducer.ontoligent.com
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| | | | | [AI summary] The content discusses the evolution and challenges of Digital Humanities (DH) within liberal arts colleges, highlighting concerns about its elitism, research orientation, and infrastructure demands. It contrasts DH with the broader concept of Digital Liberal Arts (DLA), emphasizing inclusivity, pedagogy, and integration of technology into education. The author advocates for DLA as a more holistic approach that encompasses various disciplines and prioritizes teaching and student engagement over traditional DH practices. | |
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vittorioromeo.info
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| | | | | [AI summary] Vittorio Romeo discusses his experiences with Modern C++ in game development, highlighting the benefits of features like enum class, range-based for loops, and structured bindings. He addresses common misconceptions about the language, such as the belief that Modern C++ equals the Standard Library, and emphasizes the importance of balancing safety, readability, and performance. Vittorio also shares insights on debugging tools, compilation times, and the role of the C++ committee in improving the language. He concludes by encouraging game developers to explore Modern C++ features without fear, as they can significantly enhance code quality and maintainability. | |
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www.openculture.com
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| | | | | Get free Computer Science courses online from the world | |
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www.babaei.net
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| | | Building Unreal Engine 5.6 from the GitHub Source Code With Android Support Alright, I'm back with another video. If you caught the last one on building Unreal Engine 5.6 from source on Windows, you already know the drill. As promised-this is the GNU/Linux edition. We're doing it the Linux way this time: clean, efficient, and just a bit different. Let's dive in. UPDATE [2025/07/04]: The original NDK_ROOT and NDKROOT environment variables values used during the video shoot were misconfigured. That has now been corrected. | ||