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robertlovespi.net | ||
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frozenfractal.com
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| | | | | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with. | |
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www.quantamagazine.org
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| | | | | After more than three centuries, a geometry problem that originated with a royal bet has been solved. | |
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thatsmaths.com
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| | | | | The idiom "square peg in a round hole" expresses a mismatch or misfit, often referring to somebody in the wrong profession. It may also indicate a difficult or impossible task but, of course, it is quite simple to fit a square peg in a round hole, hammering it in until the corners are tight against... | |
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placeholderart.wordpress.com
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| | | In this post I will cover implementing and optimizing runtime environment map filtering for image based lighting (IBL). Before we get started, this approach is covered in depth in Real Shading in Unreal Engine 4and Moving Frostbite to Physically Based Rendering, you should really check them out if you want more background and information than... | ||