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robertlovespi.net | ||
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nbodyphysics.com
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| | | | | My Unity asset Gravity Engine models orbits around planets. These are typically ellipses so gravity engine generates a lot of ellipses. The simplest way to do this is to use an equation for the ell... | |
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frozenfractal.com
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| | | | | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with. | |
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www.quantamagazine.org
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| | | | | After more than three centuries, a geometry problem that originated with a royal bet has been solved. | |
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www.jendrikillner.com
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| | | [AI summary] This blog compilation covers advanced graphics programming topics including mesh shaders, GPU debugging tools, machine learning in game dev, and shader optimization techniques. | ||