|
You are here |
telemetrydeck.com | ||
| | | | |
benoitpasquier.com
|
|
| | | | | A recurring challenge in programming is accessing a shared resource concurrently. How to make sure the code doesn't behave differently when multiple thread or operations tries to access the same property. In short, how to protect from a race condition? | |
| | | | |
rhonabwy.com
|
|
| | | | | I cut an initial release (0.1.0-alpha) of the library automerge-repo-swift. A supplemental library to Automerge swift, it adds background networking for sync and storage capabilities. The library extends code I initially created in the Automerge demo app (MeetingNotes), and was common enough to warrant its own library. While I was extracting those pieces, I leaned... | |
| | | | |
swiftwithmajid.com
|
|
| | | | | I'm continuing to work on AI-generated content in my apps, and this time, we'll focus on image generation. You might be familiar with the Image Playground app on your Apple devices, which also has a Swift API. This week, we'll explore how to utilize the Image Playground framework to create image content within our apps. | |
| | | | |
www.outcoldman.com
|
|
| | | It is incredible. You can actually play AAA games on your Mac that require DirectX12. Diablo IV is one of them. I am able to play Diablo IV on my maxed-out MacBook Pro 16" 2023 with M2 Max 96Gb of RAM. Don't want to get credit on that, as I have found an almost working for me solution on r/macgaming. Prerequisites I am running the latest macOS 14 (Sonoma), but some people mentioned that it might work on macOS Ventura as well. You need to have an Apple Silicon Mac, as it will not work on Intel-based Macs. | ||