/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

www.martin-finke.de
| | nesdoug.com
8.1 parsecs away

Travel
| | This is a bit off subject for my other topics, but I find this stuff fascinating. The Sega Genesis / Mega Drive has a very interesting FM synth chip, YM2612. It also has a simpler (pulse wave) audio chip, TI SN76489, which isn't much different from earlier consoles (NES, gameboy, etc), and I won't talk...
| | www.metafunction.co.uk
1.6 parsecs away

Travel
| | In our last article, entitled 'All About Digital Oscillators Part 1 - Aliasing & Foldover', we discussed aspects of digital oscillator design within modern synthesis. We made the grand statement that the most important and deployed approach in digital synthesizer design within the modern landscape is the use of quasi band-limited oscillators to reduce aliasing. We learnt that this techniques is really a compromise - we allow a little bit of aliasing as long as the aliased components are f
| | blog.demofox.org
8.9 parsecs away

Travel
| | The last post talked about finite impulse response filters (FIRs) where the output of the filter was based on the current and previous input samples. (https://blog.demofox.org/2020/01/14/fir-audio-data-filters/) In this post we are going to talk about infinite impulse response filters (IIRs) where the output of the filter is based not only on current and previous input...
| | algassert.com
35.6 parsecs away

Travel
| Craig Gidney's computer science blog