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mvanier.livejournal.com
| | www.oranlooney.com
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| | I recently wrote an article which was ostensibly about the Fibonacci series but was really about optimization techniques. I wanted to follow up on its (extremely moderate) success by going in the exact opposite direction: by writing a Fibonacci function which is as slow as possible. This is not as easy as it sounds: any program can trivially be made slower, but this is boring. How can we make it slow in a fair and interesting way?
| | deniskyashif.com
4.5 parsecs away

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| | How to define a recursive function in a language which doesn't support recursion using the Y combinator.
| | dusty.phillips.codes
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| | Introduction This is the second in a series of articles exploring the Gleam programming language. The first article explored some of the most basic features of Gleam; just enough to say hello. Hello is basically the first thing we learn in any language (whether human or programming). This article explores looping in Gleam. More specifically, it explores the fact that Gleam doesnt have any looping constructs. Thats right: none. Patreon If you find my content valuable, please do consider sponsoring me on P...
| | blog.scottnonnenberg.com
30.3 parsecs away

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| My functional journey started with Javascript techniques, grew as I briefly explored a few functional languages, then bloomed as I got comfortable with Elixir. Going further has finally defined...