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| | reqcon.game.blog
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| | Unlike my normal character design prompts, which are pretty open-ended, in The Land of the True Game campaign I'm going to use templates and lenses to give players a pre-set list of character options. That's a lot of up-front work for me as the GM, but I want to do it because the setting has...
| | reqcon.game.blog
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| | This post is a table of contents covering what I will address in the Land of the True Game campaign and setting on this blog. (Read the one-paragraph description here before you read this.) I'm not sure how far I will go before I get tired, but I am eager to try. I'll attempt to...
| | reqcon.game.blog
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| | https://imgur.com/cQbieJ6 Ha ha, just kidding. The Agirul would probably be even less effective. Probably more like: https://imgur.com/MmP2IVd
| | codeandculture.wordpress.com
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| I've been reading a lot of OSR games and they remind me a lot of the "traditionalist" phase of the genre trajectory model from Lena and Peterson's 2008 ASR and Lena's book Banding Together. OSR games are attempts to recreate Dungeons and Dragons as it was played in the 1970s, often by using the OGL...