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| | | | | erikmcclure.com | |
| | | | | [ 1 · 2 · 3 · 4 · 5 · 6 · 7 ] If you are familiar with C#, you should be familiar with the difference between C#'s struct and class declarations. Namely, a struct is a value type and a class is a reference type, meaning that if you pass a struct to a function, its default behavior is for the entire struct to be copied into the function's parameter, so any modifications made to it won't affect whatever was passed in. | |
| | | | | www.foonathan.net | |
| | | | | When C++11 introduced move semantics, it also added two important helper functions: std::move and std::forward. They are essential when you want to manually indicate that you no longer care about an object or need to propagate the value category in generic code. As such, Ive used them countless times in the past. However, they are functions. Plain, old, standard library functions. This is problematic for multiple reasons. | |
| | | | | mytechblog.blogtown.co.nz | |
| | | | | Lvalues, rvalues, glvalues, prvalues, xvalues, help (2018) :) Back before C++11, there were two value categories, lvalue and rvalue. The basic intuition was tha | |
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