Explore >> Select a destination


You are here

dthompson.us
| | coderdojoathenry.org
9.3 parsecs away

Travel
| | This week we: Added a basic GameManager class Made a ShipKiller class that interfaces with GameManager Added an enemy that wanders around the screen ShipKiller and GameManager Godot nodes can emit a bunch of signals that indicate when things happen. For something like Area2D we're usually most interested in signals like body_entered, which emits when...
| | zkm.de
5.8 parsecs away

Travel
| | The Godot Engine Workshop teaches how to create a game: dealing with nodes, creating scenes and the programming language GDScript.
| | pikuma.com
11.5 parsecs away

Travel
| | Isometric games are extremely popular. Let's learn the theory behind isometric projection and how it is used by gamedevs to write isometric-looking games.
| | www.playthepast.org
43.9 parsecs away

Travel
| [AI summary] The article explores the paradox of historical replayability in video games, examining how replayability alters our perception of historical time and the implications of abstract, algorithmic time structures in gaming.