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dthompson.us | ||
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coderdojoathenry.org
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| | | | | This week we: Added a basic GameManager class Made a ShipKiller class that interfaces with GameManager Added an enemy that wanders around the screen ShipKiller and GameManager Godot nodes can emit a bunch of signals that indicate when things happen. For something like Area2D we're usually most interested in signals like body_entered, which emits when... | |
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zkm.de
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| | | | | The Godot Engine Workshop teaches how to create a game: dealing with nodes, creating scenes and the programming language GDScript. | |
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pikuma.com
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| | | | | Isometric games are extremely popular. Let's learn the theory behind isometric projection and how it is used by gamedevs to write isometric-looking games. | |
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www.playthepast.org
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| | | [AI summary] The article explores the paradox of historical replayability in video games, examining how replayability alters our perception of historical time and the implications of abstract, algorithmic time structures in gaming. | ||