/explore
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teropa.info | ||
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tomhazledine.com
An introduction to the power of JavaScript's Web Audio API |
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www.mattmontag.com
Update: This is now necessary for Chrome, too. You might see this message in the console: The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. It can be tricky to deal with Web Audio because browser vendors have measures in place to protect use |
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www.michaelbromley.co.uk
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xosh.org
I made some visualizations in HTML5 canvas and wanted to record them to display in blog. Could not find a simple way to do that. CCapture.js added too much performance overhead which made animations slow. CanvasRecorder.js uses built in MediaRecorder which is apparently the simplest and most effitient way to record whatever is happening on canvas. NOTE: I have only tested it with Chrome and it should work fine with Firefox |
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