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techsnuffle.com
| | river.me
5.6 parsecs away

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| | Custom Logs 1.0 has been released!
| | blog.nuculabs.de
6.2 parsecs away

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| | Hello everyone! I don't have much to tell so I'm going to make it quick. We've added Android build support and we're working on setting up an internal test app on Google Play. In order for the game to be playable on Android we've also added mobile controls and I got the chance to make them. Here's the button for placing the bomb: To simplify our life we've used the CrossPlatformInput module from Unity's standard assets package, this allows us to support PC, consoles and mobile devices with minimal code and configuration.
| | devmag.org.za
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| | [AI summary] The article discusses best practices for game development, focusing on Unity engine techniques and debugging tools.
| | claritydev.net
23.3 parsecs away

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| Lately, I have been asked increasingly often for some tips on how to become a self-taught developer, so I thought I'd write a post about it, reflecting on my experience and pointing out the things I'd do differently. In this article, I'll try to give general advice on how to improve for those considering or maybe already on the way to becoming self-taught software developers. It should be noted that the focus of the post is on front-end development since that's what I did; however, a majority of the advice can be applied to becoming a software engineer, irrespective of focus.