Explore >> Select a destination


You are here

fossheim.io
| | scastiel.dev
6.1 parsecs away

Travel
| | A couple of days ago, I created a 3D version for the book I'm writing, with CSS only. Because I couldn't find an easy way to do it, I created a small 3D book image CSS generator. There was a lot of interest for it, and since it's definitely not that complicated, here is a small tutorial to learn how to create your own version.
| | cssanimation.rocks
4.1 parsecs away

Travel
| | Using the CSS border-radius property, we can create rounded shapes and circles. Add some gradients and they become spheres. Let's try that, and add some anim...
| | 9elements.com
6.5 parsecs away

Travel
| | Do you know the feeling when a subject never lets you go? In the last years, I have worked with different graphics programs and have written many lines of CSS. Even though it is now easy to copy CSS code for gradients directly from e.g. Figma, I...
| | raphlinus.github.io
36.2 parsecs away

Travel
| At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity.