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reticulated.net
| | www.edwinwenink.xyz
5.1 parsecs away

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| | [AI summary] The author explores using Stable Diffusion to create professional self-portraits without fine-tuning, experimenting with reference images and artistic styles to achieve a recognizable likeness.
| | jalammar.github.io
4.8 parsecs away

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| | Can AI Image generation tools make re-imagined, higher-resolution versions of old video game graphics? Over the last few days, I used AI image generation to reproduce one of my childhood nightmares. I wrestled with Stable Diffusion, Dall-E and Midjourney to see how these commercial AI generation tools can help retell an old visual story - the intro cinematic to an old video game (Nemesis 2 on the MSX). This post describes the process and my experience in using these models/services to retell a story in higher fidelity graphics. Meet Dr. Venom This fine-looking gentleman is the villain in a video game. Dr. Venom appears in the intro cinematic of Nemesis 2, a 1987 video game. This image, in particular, comes at a dramatic reveal in the cinematic. Let's update ...
| | davidyat.es
2.3 parsecs away

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| | I ended my last post about AI image generation on the following note:
| | www.theverge.com
21.2 parsecs away

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| A new report details how OpenAI, Google, and Meta have tried to get over the limits of good data available online - for OpenAI, that includes generating YouTube transcripts.