|
You are here |
andybrown.me.uk | ||
| | | | |
bikerglen.com
|
|
| | | | | ||
| | | | |
jeff.glass
|
|
| | | | | Electronics, Making, Software Development, and Amateur Radio from a Midwest Nerd | |
| | | | |
yifan.lu
|
|
| | | | | One thing I love about Vita hacking is the depth of it. After investing so much time reverse engineering the software and hardware, you think you would run out of things to hack. Each loose end leads to another month long project. This all started in the development of HENkaku Ens?. We wanted an easy way to print debug statements early in boot. UART was a good candidate because the device initialization is very simple and the protocol is standard. The Vita SoC (likely called Kermit internally as we'll see later on) has seven UART ports. However, it is unlikely they are all hooked up on a retail console. After digging through the kernel code, I found that bbmc.skprx, the 3G modem driver contain references to UART. After a trusty FCC search, it turns out that ... | |
| | | | |
www.softdevtube.com
|
|
| | | Programming history is filled with bugs that turned out to be features and limitations that pushed developers to make even more interesting products. We'll journey through code that was so 'bad' it was actually good. Along the way we'll look at the important role failure plays in learning. Then we'll tame our inner perfectionists and | ||