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www.banane.com
| | www.sunilshenoy.com
14.4 parsecs away

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| | Unless you are starting a personal project, the first thing you should be doing is writing a document with your thoughts about the project. The more I work with different systems and businesses, the more I see that documentation around the project is always missing. I know it can be a daunting process to write all thoughts and strategies, but maybe we can start focusing on these two things: The system's overall goal and why we are building what we are building.
| | mtlynch.io
8.0 parsecs away

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| | Updates about my life and what I learn about creating software
| | coderwall.com
4.8 parsecs away

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| | iOS/Mac Software Engineer. OS X Server Specialist. Lean consultant. Entrepreneur. [LinkedIn](http://www.linkedin.com/in/jeffreyclarkejackson)
| | www.babaei.net
42.5 parsecs away

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| Building Unreal Engine 5.6 from the GitHub Source Code With Android Support Alright, I'm back with another video. If you caught the last one on building Unreal Engine 5.6 from source on Windows, you already know the drill. As promised-this is the GNU/Linux edition. We're doing it the Linux way this time: clean, efficient, and just a bit different. Let's dive in. UPDATE [2025/07/04]: The original NDK_ROOT and NDKROOT environment variables values used during the video shoot were misconfigured. That has now been corrected.