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andrewshitov.com
| | www.s-anand.net
10.1 parsecs away

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| | In 1994, I learnt Perl. It was fantastic. I used it to: In 2006, I was convinced I should stick to Perl over Python. In 2008, Google launched AppEngine and it provided free hosting (which was a big deal!) but had only 2 runtimes: Java and Python. The choice was clear. I'd rather learn Python ... Perl, 1994-2011 Read More ยป
| | www.paedubucher.ch
9.1 parsecs away

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| | Personal Website of Patrick Bucher (paedubucher), mostly about IT-related topics (programming)
| | www.byjp.me
8.8 parsecs away

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| | I had some time to kill today, so I rewrote the DLC api in Ruby. If you use JDownloader you'll know how useful the DLCs are, essentially they allow you to contain all the links from a variety of online hosting sources in one place with any passwords that might be needed. All this data is also kept encrypted to prevent people from poking around inside and stealing the links! Now, should you wish to create one of these DLCs there's a handy ruby API I've built thats so simple you can even use it from irb! Enjoy.
| | blog.nuculabs.de
45.6 parsecs away

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| Hello everyone! I don't have much to tell so I'm going to make it quick. We've added Android build support and we're working on setting up an internal test app on Google Play. In order for the game to be playable on Android we've also added mobile controls and I got the chance to make them. Here's the button for placing the bomb: To simplify our life we've used the CrossPlatformInput module from Unity's standard assets package, this allows us to support PC, consoles and mobile devices with minimal code and configuration.