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gwern.net
| | dennybritz.com
14.7 parsecs away

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| | Thanks to @aerinykim, @suzatweet and @hardmaru for the useful feedback!
| | clemenswinter.com
13.7 parsecs away

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| | I spent a good chunk of my time over the last two years applying deep reinforcement learning techniques to create an AI that can play the CodeCraft real-time strategy game. My primary motivation was to learn how to tackle nontrivial problems with machine learning and become proficient with modern auto-differentiation frameworks. Thousands of experiment runs...
| | clemenswinter.com
12.5 parsecs away

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| | The rapid progress in deep reinforcement learning (RL) over the last few years holds the promise of fixing the shortcomings of computer opponents in video games and of unlocking entirely new regions in game design space. However, the exorbitant engineering effort and hardware investments required to train neural networks that master complex real-time strategy games...
| | uo.com
26.8 parsecs away

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