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duerrenberger.dev
| | wassimulator.com

Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work.
5.3 parsecs

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| | swiftfox.co

[AI summary] A developer chronicles their journey creating mobile applications for personal finance and expense tracking, a multi-player platform game for the Ouya console, and an indie 3D game jam entry.
4.8 parsecs

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| | www.paradeofrain.com

Sure, this game is not going for sale or being published or whatever. So it wasn't the complete game development cycle, but there was still plenty to learn. This is my 2nd complete game released, so I've still got a ways to go :). But I figured I'd at least run through the motions and write a detailed postmortem. Read on for the details...
5.8 parsecs

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| | philpapers.org

A bibliography of online papers in Philosophy of Physical Science
48.0 parsecs

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