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nocoffei.com | ||
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www.copetti.org
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| | | | An in-depth analysis that explains how this console works internally | |
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ounapuu.ee
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| | | | If you have spent any time in gaming hardware circles, then you've probably heard about the Steam Deck, the Linux-based handheld gaming PC built by Valve. Yes, you heard that right: not Windows, but Linux. I've had my fair share of attempts at gaming on Linux. When it works, it's amazing. When it doesn't, it's incredibly frustrating. The last thing I want to do when playing a game is to become a developer and start troubleshooting issues with all the layers between the hardware and the game. | |
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www.paedubucher.ch
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| | | | Personal Website of Patrick Bucher (paedubucher), mostly about IT-related topics (programming) | |
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therealmjp.github.io
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| | So I'm hoping that if you're reading this, you've already attended or read the slides from my presentation about The Order: 1886 that was part of the Physically Based Shading Course at SIGGRAPH last week. If not, go grab them and get started! If you haven't read through the course notes already there's a lot of good info there, in fact there's almost 30 pages worth! The highlights include: Full description of our Cook-Torrance and Cloth BRDF's, including a handy optimization for the GGX Smith geometry term (for which credit belongs to Steve McAuley) Analysis of our specular antialiasing solution Plenty of details regarding the material scanning process HLSL sample code for the Cook-Torrance BRDF's as well as the specular AA roughness modification Lots of beautiful LaTeX equations If you did attend, I really appreciate you coming and I hope that you found it interesting. |