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mbuffett.com | ||
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blog.m-ou.se
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| | | | | About a year ago, I published a Rust crate called inline-python, which allows you to easily mix some Python into your Rust code using a python!{ .. } macro. In this series, I'll go through the process of developing this crate from scratch. | |
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blog.logrocket.com
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| | | | | Declarative and procedural macros enable metaprogramming in Rust, which can lead to runtime cost savings and more powerful code. | |
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docs.rs
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| | | | | A lightweight version of pin-project written with declarative macros. | |
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www.realworldtech.com
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| | | Starting with the Maxwell GM20x architecture, Nvidia high-performance GPUs have borrowed techniques from low-power mobile graphics architectures. Specifically, Maxwell and Pascal use tile-based immediate-mode rasterizers that buffer pixel output, instead of conventional full-screen immediate-mode rasterizers. Using simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD. | ||