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mbuffett.com
| | blog.m-ou.se
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| | About a year ago, I published a Rust crate called inline-python, which allows you to easily mix some Python into your Rust code using a python!{ .. } macro. In this series, I'll go through the process of developing this crate from scratch.
| | blog.logrocket.com
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| | Declarative and procedural macros enable metaprogramming in Rust, which can lead to runtime cost savings and more powerful code.
| | docs.rs
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| | A lightweight version of pin-project written with declarative macros.
| | www.realworldtech.com
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| Starting with the Maxwell GM20x architecture, Nvidia high-performance GPUs have borrowed techniques from low-power mobile graphics architectures. Specifically, Maxwell and Pascal use tile-based immediate-mode rasterizers that buffer pixel output, instead of conventional full-screen immediate-mode rasterizers. Using simple DirectX shaders, we demonstrate the tile-based rasterization in Nvidia's Maxwell and Pascal GPUs and contrast this behavior to the immediate-mode rasterizer used by AMD.