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www.davidrevoy.com
| | blaurascon.neocities.org


15.3 parsecs

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| | johnkstuff.blogspot.com

People have asked me how I do my digital cartoon paintings so I'll attempt to explain it. I'm sure there are many ways to do this but after ...
3.1 parsecs

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| | www.pegtop.net

PEGTOP blend modes
11.0 parsecs

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| | lethalguitar.wordpress.com

I'm still working on an in-depth post about this, so this is just a quick update: I've created a full recreation of Duke Nukem II's entire source code. Unlike RigelEngine, this is targeting MS-DOS just like the original. Compiling it using the original toolchain produces a binary that's 100% identical (matching hash) to the original...
80.3 parsecs

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