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spillhistorie.no
| | videogamehistorian.wordpress.com
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| | This post is part of an ongoing series annotating my book They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I. It covers material found in chapter 5 on pages 68-70. It is not necessary to have read the book to comprehend and appreciate the post. Now...
| | technicshistory.com
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| | In 1974, Ted Nelson self-published a very unusual book. Nelson lectured on sociology at the University of Illinois at Chicago to pay the bills, but his true calling was as a technological revolutionary. In the 1960s, he had dreamed up a computer-based writing system which would preserve links among different documents. He called the concept...
| | www.technologizer.com
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| | Forty years ago, Nutting Associates released the world's first mass-produced and commercially sold video game, Computer Space. It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed...
| | writing.markchristian.org
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| The history of saving in video games, from passwords to memory cards to the cloud.