|
You are here |
11011110.github.io | ||
| | | | |
0fps.net
|
|
| | | | | (This is the sequel to the following post on SmoothLife. For background information go there, or read Stephan Rafler's paper on SmoothLife here.) Last time, we talked about an interesting generalization of Conway's Game of Life and walked through the details of how it was derived, and investigated some strategies for discretizing it. Today, let's... | |
| | | | |
www.hhyu.org
|
|
| | | | | Science, programming, books, and other interesting stuff | |
| | | | |
nickhar.wordpress.com
|
|
| | | | | The algorithm for probabilistically embedding metric spaces into trees has numerous theoretical applications. It is a key tool in the design of many approximation algorithms and online algorithms. Today we will illustrate the usefulness of these trees in designing an algorithm for the online Steiner tree problem. 1. Online Steiner Tree Let $latex {G=(V,E)}&fg=000000$ be... | |
| | | | |
blog.ml.cmu.edu
|
|
| | | The latest news and publications regarding machine learning, artificial intelligence or related, brought to you by the Machine Learning Blog, a spinoff of the Machine Learning Department at Carnegie Mellon University. | ||