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blog.pecar.me
| | techwithdave.davevw.com
5.5 parsecs away

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| | How do you write a snake game? Very carefully. ;-) Open source at GitHub For me, it started as an idea to make a featured game for my handh...
| | blog.steve.fi
5.2 parsecs away

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| | [AI summary] A developer shares their process of porting a Z80 assembly text adventure game originally built for CP/M to the ZX Spectrum, providing code examples and emulator instructions.
| | kylewbanks.com
2.7 parsecs away

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| | It's Day 19 of GitHub's Game Off 2016 and it's time for the final stretch! I've actually published the first playable version of the game, available in the browser using WebGL, so please head over to kylewbanks.com/byter and try it out!
| | cfallin.org
26.8 parsecs away

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| [AI summary] The article discusses the development of an Ahead-of-Time (AOT) compiler for JavaScript, leveraging precompiled inline-cache (IC) stubs. By moving runtime type binding to indirect calls, the compiler can generate static code, enabling full AOT compilation. This approach achieves significant performance improvements, with a 2.77x geometric mean speedup on various benchmarks. The article also explores further optimizations through profile-guided inlining, and compares this method with other AOT approaches like Hopc's type inference. The potential for future enhancements and the use of compiler backends derived from interpreters are also highlighted.