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blog.pecar.me
| | kylewbanks.com
2.7 parsecs away

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| | It's Day 19 of GitHub's Game Off 2016 and it's time for the final stretch! I've actually published the first playable version of the game, available in the browser using WebGL, so please head over to kylewbanks.com/byter and try it out!
| | www.zubspace.com
4.4 parsecs away

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| | A blog about game development, programming and design.
| | blog.steve.fi
5.2 parsecs away

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| | [AI summary] A developer shares their process of porting a Z80 assembly text adventure game originally built for CP/M to the ZX Spectrum, providing code examples and emulator instructions.
| | www.jmeiners.com
18.9 parsecs away

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| [AI summary] The provided text outlines the development of an LC-3 virtual machine (VM) in C, including the implementation of various instructions, memory operations, and input/output handling. It also discusses an advanced C++ approach using templates and bitwise flags to reduce code duplication and improve efficiency. The text covers topics like instruction decoding, memory addressing, flag handling, and platform-specific input buffering. Additionally, it references contributions from the community and mentions GitHub tags for organizing implementations in different languages.