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jbrandhorst.com
| | notes.andymatuschak.org
25.9 parsecs away

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| | etodd.io
20.1 parsecs away

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| | Not dead... just really busy. Been doing a lot of network debugging and optimization; I added zlib compression to the network packets, which cut down network bandwidth by about a fourth. I also streamlined a few network issues, added a simple network performance logger, and implemented simple client-side interpolation; everything moves much smoother now, even if there is a slight delay. It's basically a fact of life these days in online games; as long as hit detection is still accurate, a small delay is practically unnoticeable.
| | dusty.phillips.codes
8.4 parsecs away

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| | In a recent article I introduced rescript-zora, a library I wrote for unit testing Rescript code with lightning fast responses. One drawback of zora is that its very minimal. In this article, I explore some design principles and go on a bit of a rant about the definition of the word unit.
| | followmeanddie.com
104.3 parsecs away

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