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| | letra.studio
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| | Ethan Marcotte: When I'm asked to describe design systems work, I say the word that springs immediately to mind is mapmaking. As designers like Matth...
| | blog.martinig.ch
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| | Architecture is an important asset for good programming and the notion of "pattern" is here to help us apply already trusted code architecture solutions to common problems. Jason McDonald has done a wonderful job to group some of them in a document that should be useful to most software developers. Go to his blog to
| | wordpress-staging.zeroheight.com
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| | Want to show the contrast levels of two colours? Try out this Web Component I've made!
| | www.babaei.net
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| Building Unreal Engine 5.6 from the GitHub Source Code Alright... I'm back. Yes, I know-I vanished for a while. But just like the upcoming Unreal Engine 5.6 release, I've been quietly cooking in the shadows. And now... we're both making a comeback. Today's tutorial is all about how to build Unreal Engine 5.6 from source-on Windows. That's right, 5.6 isn't officially out yet, but we're not waiting around. If you're impatient like me-or just curious to see what Epic's brewing before the rest of the world-this video is for you. Now, some of you patient folks out there might be thinking: "Why bother? Can't I just wait for the release?" Fair question. But here's the deal-I work for a company that publishes Unreal Engine plugins on the Fab Store. And they want their plugin ready on day zero when the new engine drops. The catch? Epic only allows you to submit plugins once the final version is officially released. So to stay ahead of the curve, we grab the source early, build it, test it, and make sure everything works before the launch day. And hey, if you're a Linux user-don't worry-I've got a separate video coming soon. Just not today. Because building on Linux is like dating in your forties... not complicated, exactly-just different. We'll be diving into more Unreal Engine 5.6 goodness over the coming months, so buckle up, hit that subscribe button, and let's get nerdy.