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pub.gctl.io | ||
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scorpiosoftware.net
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| | | | | In the Linux world, the eBPF technology has been around for years. Its purpose is to allow writing programs that run within the Linux kernel. However, contrary to standard kernel modules, eBPF runs in a constrained environment, its API is limited as to not hurt the kernel. Furthermore, every eBPF program must be verified before... | |
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mdaverde.com
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| | | | | A primer to what the kernel enforces on eBPF program loading | |
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blog.dbrgn.ch
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| | | | | How to avoid accidentally breaking no_std compatibility in Rust crates. | |
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www.babaei.net
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| | | Building Unreal Engine 5.6 from the GitHub Source Code With Android Support Alright, I'm back with another video. If you caught the last one on building Unreal Engine 5.6 from source on Windows, you already know the drill. As promised-this is the GNU/Linux edition. We're doing it the Linux way this time: clean, efficient, and just a bit different. Let's dive in. UPDATE [2025/07/04]: The original NDK_ROOT and NDKROOT environment variables values used during the video shoot were misconfigured. That has now been corrected. | ||