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probablydance.com | ||
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blog.m-ou.se
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| | | | A few years ago, due to some random chain of events, I ended up implementing a conversion from 128 bit integers to 64 bit floats. This would've turned out to be a complete waste of time, except that my final version is faster than the builtin conversion of every compiler I tested. In this blog post, I'll explain what happened, how floats work, how this conversion works, and how it got a bit out of hand. | |
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basesandframes.wordpress.com
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| | | | Download Presentation part 1 Download Presentation part 2 I was trying to interpolate a scaling function on an SPU on PS3 and realized, this device has no math library. How do you write powf() without access to libm? The IEEE754 standard for floating point numbers only covers five fundamental functions - addition, subtraction, multiplication, division... | |
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orlp.net
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atilaoncode.blog
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| | When I was at CppCon 2016 I overheard someone ask "Everyone keeps talking about reflection, but why do we actually need it?". A few years before that, I also would have had difficulty understanding why it would be useful. After years of writing D, it's hard to imagine life without it. Serialisation is an obvious... |