Explore >> Select a destination


You are here

mklimenko.github.io
| | www.codeproject.com
4.3 parsecs away

Travel
| | A implementation of a delegate library which can work faster than "the Fastest Possible C++ Delegates" and is completely compatible with the C++ Standard.
| | belaycpp.com
4.3 parsecs away

Travel
| | [AI summary] A blog post discussing the design and implementation of a lightweight, customizable error handler in C++ that uses variadic templates and exceptions to manage error messages effectively.
| | thasso.xyz
3.3 parsecs away

Travel
| | My personal blog about things I find interesting. Hit me up!
| | rodusek.com
27.0 parsecs away

Travel
| Getting the name of a type in C++ is a hassle. For something that should be trivially known by the compiler at compile-time, the closest thing we have to getting the type in a cross-platform way is to use std::type_info::name which is neither at compile-time, nor is it guaranteed to be human-readable. In fact, both GCC and Clang actually return the compiler's mangled name rather than the human-readable name we are used to. Let's try to make something better using the modern utilities from c++17 and a little creative problem solving!