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blog.separateconcerns.com
| | 0fps.net

Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...
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| | cprimozic.net

A summary of the process I used to generate 3D meshes that wrap around the surface of other 3D meshes using path tessellation and geodesic walking
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| | hankchizljaw.com


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| | puiij.com

[AI summary] An academic study analyzes the significant water consumption of AI models like Chat GPT and proposes solutions to mitigate their environmental impact.
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