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www.euccas.me
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| | | | | [AI summary] This technical article provides a comprehensive in-depth explanation of the zlib library, covering its internal implementation of the deflate algorithm (LZ77 and Huffman encoding), I/O buffering strategies, and various performance optimizations from companies like Intel, Google, and Facebook. | |
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lyncd.com
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| | | | | [AI summary] The article discusses new lossless text compression algorithms, specifically LZMA2, zstd, and Brotli, as they challenge and potentially replace the industry-standard Deflate/zlib in various applications. | |
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blog.spiraldb.com
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| | | | | Random access string compression with FSST and Rust | |
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jborza.com
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| | | I got into FPGAs with the intent of building a retro-computer. A couple of popular hardware implementation targets are Gameboy, NES, RISC-V and CHIP-8. Last year Ive done my practice round with 6502 and RISC-V emulators, both in C. CHIP-8 is a really nice virtual machine implemented on a number of computers since the 1970s, initially designed to make game development easier. After building a CHIP-8 emulator a couple of days ago I thought I know a lot about the simple platform to actualy start implementin... | ||