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writing.natwelch.com
| | etodd.io
14.9 parsecs away

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| | I'm going to try and post smaller, more frequent articles. This whole "two months between massive walls of text and screenshots" thing is not working out. So, the alpha I promised is *still* inbound. I'm working as fast as I can! And I think it's paying off. For a while I was very worried about performance. In my last post I talked about how I optimized the renderer, but there were still issues with the physics engine. I was putting each cube into the physics space as a separate entity, which was making it absolutely crawl, even on my eight core i7.
| | www.paradeofrain.com
7.9 parsecs away

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| | Stumbled across this while browsing gamedev.net. I'm contemplating if I should join in. Sounds like it could be entertaining. If anything, it would be good practice on creating a game from start-to-finish with a set deadline but still keep it in good fun :). I've got a game idea that's been brewing for a while and this might be just the thing to see it spring to life. Go check it out if you're into this kind of thing.
| | daverupert.com
2.7 parsecs away

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| | The personal blog of Dave Rupert, web developer and podcaster from Austin, TX.
| | cambridge163.wordpress.com
9.1 parsecs away

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| This is the excerpt for your very firstpost.