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next-hack.com
| | eev.ee
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| | [AI summary] The user has shared a detailed technical blog post about developing a game using PICO-8, focusing on sprite animation, collision detection, and the unique features of the PICO-8 environment. They describe the process of creating a character that flips correctly when moving left, the challenges of using a global timer for animation, and the limitations of PICO-8's Lua-like language. The post also includes an overview of PICO-8's modified Lua features, such as fixed-point numbers, custom math functions, and the absence of certain standard libraries. The user invites readers to engage with the content and supports further development through Patreon.
| | golangbot.com
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| | Learn how Go packages work and how to import them in your code. This tutorial also teaches how to create custom packages using Go modules.
| | dumblebots.com
29.1 parsecs away

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| | In this blog, I will be explaining how to get started with bare-metal Assembly Language programming on AVR microcontrollers, along with an example for the ATmega328P. We will see how a program is stored and executed by the Microcontroller's hardware; the syntax of the Assembly language, and also how to build and upload your program...
| | blog.benwinding.com
33.0 parsecs away

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| BDD or Bug Driven Development is controversial, but sometimes it's appropriate