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overage-gaming.com
| | frostilyte.ca
15.4 parsecs away

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| | From the few runs I've played in the demo, I can already tell that Monster Train 2 aims to double down on what made the original game so damn compelling.
| | www.paradeofrain.com
12.6 parsecs away

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| | As we've announced on the OML site, our new game has a name: Outwitters. It's been quite busy for the last couple of weeks, but I'm loving it. Being able to tackle new problems and going outside my comfort zone in terms of game development has been pretty fun so far. I've never coded a turn-based strategy game from start to finish, so I'm having to learn a slew of new concepts and design patterns to help mitigate the complexity of the game's rules.
| | indiehellzone.com
11.0 parsecs away

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| | indie game focused hell blog
| | ameeracademy.school.blog
58.6 parsecs away

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| Hi, I just published a blog post about documenting software architecture: https://herbertograca.com/2019/08/12/documenting-software-architecture/ Would be nice to get some feedback on it. Tkx. submitted by /u/hgraca [link] [comments] from Software Development - methodologies, techniques, and tools. Covering Agile, RUP, Waterfall + more! https://ift.tt/2YZcO08