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| | tmandry.gitlab.io
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| | For just about as long as I've been working on async Rust, the topic of scoped tasks has come up. These areasync tasks that borrow from their environment, and they would come in handy in a lot of situations. Last year the standard library stabilized thread::scope which allows synchronous threads to do this. You could imagine a similar API, but with async: asyncfn fanout(data: &Vec){task::scope(|s|{// Spawn subtasks to run in parallel.
| | hackmd.io
6.6 parsecs away

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| | # Async fns in traits **This doc now lives here: https://rust-lang.github.io/async-fundamentals-ini
| | blog.polybdenum.com
5.9 parsecs away

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| | I am fortunate enough to work on a production Rust service (a real one, not cryptocurrency nonsense). Rust virtually eliminates the kinds of stupid bugs and gotchas that are endemic in other languages, making it much easier to develop and maintain our project. Unfortunately, Rust is substantially less capable when it comes to preventing the common issues involved in async programming. In fact, async programming is substantially harder to get right in Rust than in something like Javascript, due to the decision to make task spawning explicit for performance reasons.
| | www.ralfj.de
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