/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

thomaskekeisen.de
| | www.dzombak.com
3.6 parsecs away

Travel
| |
| | arne.me
5.2 parsecs away

Travel
| | How I created an Automator application, which records the latest episode of a Spotify podcast, fills out metadata and generates a file for metadata for a podcast client to subscribe to.
| | theevilbit.github.io
6.2 parsecs away

Travel
| | This is part 20 in the series of "Beyond the good ol' LaunchAgents", where I try to collect various persistence techniques for macOS. For more background check the introduction. This is another application specific persistence method, related to the Terminal application. In the Terminal Preferences, under the Profiles tab, we can set a command that will be executed upon Terminal's startup. This is shown in the screen below.
| | bryukh.com
39.6 parsecs away

Travel
| For me, the first programmer's game was Colobot - real-time strategy with 3D graphics. Players take on the role of an astronaut who must land on a planet and use robots to gather resources, construct buildings, and complete missions. It was Love at first sight - cool video game with programming. For a long time, I was sure it was the first programmer's game at all (naive, I know). Later I'd found more and more programmer's games; however, it was a big surprise to know that one of the first programmer's games (maybe even the first one) was RobotWar, developed in the 70s and published in 1981. It's a text-based game where players control robots using a simple programming language to fight against each other. Overall, it's interesting to see the evolution of th...