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| | shortdiv.com
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| | tympanus.net
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| | A quick guide to integrating interactive 3D models into your Webflow project using Three.js.
| | blog.mastermaps.com
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| | This blog post will show you how to create a WebGL Earth with three.js , a great JavaScript library which helps you to go 3D in the browser...
| | therealmjp.github.io
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| So I'm hoping that if you're reading this, you've already attended or read the slides from my presentation about The Order: 1886 that was part of the Physically Based Shading Course at SIGGRAPH last week. If not, go grab them and get started! If you haven't read through the course notes already there's a lot of good info there, in fact there's almost 30 pages worth! The highlights include: Full description of our Cook-Torrance and Cloth BRDF's, including a handy optimization for the GGX Smith geometry term (for which credit belongs to Steve McAuley) Analysis of our specular antialiasing solution Plenty of details regarding the material scanning process HLSL sample code for the Cook-Torrance BRDF's as well as the specular AA roughness modification Lots of beautiful LaTeX equations If you did attend, I really appreciate you coming and I hope that you found it interesting.