You are here |
surrealandcreepy.wordpress.com | ||
| | | |
darkrpgs.home.blog
|
|
| | | | Castlevania and Metroid created their own genre, which is getting a second youth with indie games: metroidvania. These games have in common a 2D aesthetic, a huge map to explore with interconnected elements, many secrets and hidden areas to discover using different abilities, backtracking, and in general a huge focus on exploration. Usually, metroidvania games... | |
| | | |
darkrpgs.home.blog
|
|
| | | | It is nice to see when two different worlds collide together in the video game format. It happened several times, especially for big companies, for example hunting a Final Fantasy's Behemoth inside Monster Hunter World. However, what is not so common is a collaboration between a big company and an obscure indie title, especially if... | |
| | | |
darkrpgs.home.blog
|
|
| | | | Look Outside is a huge surprise: a dark JRPG with a killing art style, challenging, and full of secrets. The player wanders entirely in one apartment building since something outside is horribly mutating people. You have only 15 days to explore, gather supplies, and discover what is happening. And with 100+ grotesque monsters and disturbing... | |
| | | |
enterprisecraftsmanship.com
|
|
| | Hard coding is often considered an anti-pattern. Having values that can change over time hard-coded in the source code requires recompilation every time these values actually change. While this statement is true, I think that hard coding should be the default choice when developing an application. Hard coding vs configuration file When you work on a project or feature, there always are some magic numbers or strings that potentially can change in future. |