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raphaelkabo.com
| | www.retroprogramming.com
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| | I'm busy implementing my own Forth at the moment and it's taking a little longer than anticipated. Each Forth word is a puzzle in itself: ...
| | www.vegardno.net
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| | WARNING/DISCLAIMER: Audio programming always carries the risk of damaging your speakers and/or your ears if you make a mistake. Therefore, r...
| | danijelavrzan.com
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| | Publish is a static site generator that lets you build website in your favourite programming language - Swift!
| | diharaw.github.io
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| As an accompanying piece to my recently released Hybrid Rendering sample, this blog post dives into some of the techniques and optimizations used and will help anyone interested to understand the project. Before going any further let's answer the question "Why hybrid rendering?". In a typical rasterization based rendering pipeline, certain effects such as Global Illumination, Reflections and Soft Shadows have to be approximated using either screen space techniques, offline baking or other approaches which typically lead to less-than-believable results in many cases.