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| | studiofreya.org
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| | www.cppstories.com
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| | Variadic Templates from C++11 is probably not a feature that you use on a daily basis. But recently, I've come across one refactoring example where I've decided to give a try and apply variadics. Intro When I was doing some work in some old UI code I've noticed several similar lines of code that looked like that:
| | cppstories.com
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| | Let's say we have the following code: LegacyList* pMyList = new LegacyList(); ... pMyList->ReleaseElements(); delete pMyList; In order to fully delete an object we need to do some additional action. How to make it more C++11? How to use unique_ptr or shared_ptr here? Intro We all know that smart pointers are really nice things and we should be using them instead of raw new and delete.
| | migocpp.wordpress.com
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| The CUDA C/C++ platform allows different programming modes for invoking code on a GPU device. Probably the more familiar and definitely simpler way is writing a single .cu file which contains both the kernel function and the host wrapper with "<<< >>>" invocation syntax. The NVCC compiler would transparently embed compiled device code and all...