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| | When you see an article about new C++ features, most of the time you'll have a description of major elements. Looking at C++17, there are a lot of posts (including articles from this blog) about structured bindings, filesystem, parallel algorithms, if constexpr, std::optional, std::variant... and other prominent C++17 additions. But how about some smaller parts?
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| | Include Guards, Pragma Once, Predeclarations and other hints that might be useful when dealing with includes. What can we do with file including in C++? Do we need to put all the other header files of the project (plus third party libraries) in every file all the time? For sure there have to be some rules to manage that issue properly.
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| Variadic Templates from C++11 is probably not a feature that you use on a daily basis. But recently, I've come across one refactoring example where I've decided to give a try and apply variadics. Intro When I was doing some work in some old UI code I've noticed several similar lines of code that looked like that: