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ingo-richter.io
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| | | | | TL;DR Adding Swift Code to Objective-C Project Ensure your Swift class derives direct or indirect from NSObject Ensure your Swift class is public to ensure the YourProjectName-Swift.h header generation Prefix the class to expose it to Objective-C. Any Property or method needs its own @objc annotation to be visible from Objective-C. Use the @objcMembers annotation to expose all properties and methods of the Swift class Reminder for myself I learned a couple of essential things about mixing Objective-C and Swift in one project. I was using Swift for unit tests already, and that worked fine. Now, I wanted to implement a new class in Swift. But I wanted to use that class in an existing Objective-C class. | |
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stevenygard.com
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| | | | | I've added universal binary support to class-dump. It will choose the host architecture, if available, or the first architecture otherwise. ... | |
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sunainapai.com
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smist08.wordpress.com
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| | | Introduction Last time, we started our MiSTer journey and could run the various cores that didn't require the add-on memory expansion module. I finally received the memory expansion board, so now theoretically I can run any of the MiSTer computers, consoles and arcade games. For game consoles, this seems to be the case as all... | ||